﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

public class CloseAllUI : BaseUIForm {

    private Button close;
    private void Awake()
    {
        close = GetComponent<Button>();
        close.onClick.AddListener(OnClickClose);
    }
    private void OnClickClose()
    {
        CloseUIForm(UIFormConst.PickItemUIForm);
    }
}
